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dc.contributor.author | Bevz, Adriyan | |
dc.date.accessioned | 2024-02-15T14:41:02Z | |
dc.date.available | 2024-02-15T14:41:02Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Bevz, Adriyan. Accessibility features and product labels for video game developers and publishers / Bevz, Adriyan; Supervisor: Pavlo Tutevych; Ukrainian Catholic University, Department of Computer Sciences. – Lviv: 2020. – 38 p. | uk |
dc.identifier.uri | https://er.ucu.edu.ua/handle/1/4540 | |
dc.language.iso | en | uk |
dc.title | Accessibility features and product labels for video game developers and publishers | uk |
dc.type | Preprint | uk |
dc.status | Публікується вперше | uk |
dc.description.abstracten | Pong, which was the first-ever successful video game, was released in 1972 - almost 50 years ago. However, only for a few last years has there been a public interest in making games accessible for people with disabilities, illnesses, and injuries. Only a fraction of developers considers accessibility when designing their games. The goal of this research is to point out common accessibility problems and solutions to them. These points will be enforced by interviews with experts in the field and users. After that, we will be able to categorize the most critical accessibility fea- tures and develop a set of labels for publishers to use on their titles to let buyers know if they will be able to play the game they want to purchase comfortably. | uk |