Показати скорочений опис матеріалу
dc.contributor.author | Borkivskyi, Bohdan | |
dc.date.accessioned | 2024-02-15T08:34:27Z | |
dc.date.available | 2024-02-15T08:34:27Z | |
dc.date.issued | 2020 | |
dc.identifier.citation | Borkivskyi, Bohdan. Rubik’s Cube layout construction and validation algorithm / Borkivskyi, Bohdan; Supervisor: Oles Dobosevych; Ukrainian Catholic University, Department of Computer Sciences. – Lviv: 2020. – 31 p. | uk |
dc.identifier.uri | https://er.ucu.edu.ua/handle/1/4498 | |
dc.language.iso | en | uk |
dc.title | Rubik’s Cube layout construction and validation algorithm | uk |
dc.type | Preprint | uk |
dc.status | Публікується вперше | uk |
dc.description.abstracten | Many sports have some monitoring systems, that help judges to make wise deci- sion in controversial situation, such as VAR in football. VAR allows judge to check situation from different views, so nothing is missed. In this work we propose a prototype of such system for speedcubing, i.e. sport of solving different puzzles, such as Rubik’s cube on time. This system can help to prevent mistakes on scrambling stage, when cube is mixed from solved state follow- ing the specific algorithm. The developed system is able to locate cube on scene and based on observable parts can check layout with a list of allowed layouts. | uk |