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dc.contributor.author | Pysko, Bohdan | |
dc.date.accessioned | 2024-02-14T13:21:54Z | |
dc.date.available | 2024-02-14T13:21:54Z | |
dc.date.issued | 2022 | |
dc.identifier.citation | Pysko, Bohdan. Turn-based game for two based on classic tabletop game "Naval Battle" using Unreal Engine’s multiplayer framework and Google’s ARCore framework / Pysko, Bohdan; Supervisor: Taras Leskiv; Ukrainian Catholic University, Department of Computer Sciences. – Lviv: 2022. – 31 p. | |
dc.identifier.uri | https://er.ucu.edu.ua/handle/1/4456 | |
dc.language.iso | en | uk |
dc.title | Turn-based game for two based on classic tabletop game "Naval Battle" using Unreal Engine’s multiplayer framework and Google’s ARCore framework | uk |
dc.type | Preprint | uk |
dc.status | Публікується вперше | uk |
dc.description.abstracten | Game development industry is rapidly evolving nowadays, and I, as a game de- veloper, wrote this thesis to explore the capabilities of perhaps the most dominant game engine up to date which is Unreal Engine. It is suitable for many tasks besides gamedev, particularly architectural visualisation, education, product design and so on. But one of the most complex and useful technologies it provides is the multi- player framework. While making a major contribution to communication between users and overall UX, it is also hard to master, what makes it even more enticing to explore. Additional motivation behind choosing UE is that UE5 was announced a year ago and was highly praised in the community2 . To make my thesis even more interesting, I decided to add AR functionality to it. With Augmented Reality market segment expanding, deeper integration of AR de- vices will be observed both in our everyday life and jobs. Besides, Apple products’ LiDAR capabilities warm up my interest to AR development even more. | uk |