dc.description.abstracten |
3D Texture Synthesis is a broad research field which lets content creators get visu-
ally satisfying look of the 3D object with minimal effort. However it is not so easy
to achieve satisfying result coupled with computational efficiency. Many of the pro-
posed methods are either computationally expensive and inefficient, or not capable
of generating realistic visual appearance. To address this issue, we propose a new
method – Mapping 2D Materials to 3D Texture Field using GANs. This method is
based on Neural Implicit Representation network, thus able to internally represent
a Texture Field without a need for storing additional information. This ability lets
our method to be computationally inexpensive, theoretically being able to render
the texture in real time. On the other hand, due to Generative Adversarial training
strategy, our method is able to achieve highly realistic, visually satisfying looks. In
this study we will describe our approach in detail. |
uk |