Real-time simulation of arm and hand dynamics using ANN

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dc.contributor.author Manukian, Mykhailo
dc.date.accessioned 2021-06-29T12:33:56Z
dc.date.available 2021-06-29T12:33:56Z
dc.date.issued 2021
dc.identifier.citation Manukian, Mykhailo. Real-time simulation of arm and hand dynamics using ANN / Mykhailo Manukian; Supervisor: Dr. Sergiy Yakovenko; Ukrainian Catholic University, Department of Computer Sciences. – Lviv : [s.n.], 2021. – 53 p.: ill. uk
dc.identifier.uri https://er.ucu.edu.ua/handle/1/2700
dc.description.abstract The physics of body dynamics is a complex problem solved by the nervous system in real-time during the planning and execution of movements. The human arm and hand have complex mechanics involving hundreds of muscles that actuate over 30 degrees of freedom (DOF). To date, the problems of this complexity remain unsolved in engineering; yet, the nervous system computes control signals in a robust, accurate, and time-efficient manner. Neuroprosthetics require similar computations for the decoding of intent and encoding of sensory feedback. The trade-off of required computational accuracy and latency is hard to resolve with classical physics; thus, this research aims to develop "good-enough" approximations of these computations using machine learning methods, such as artificial neural networks (ANN). The kinematic and kinetic temporal computations that rely on the diverse number of terms within the equations of motion are consistent with the recurrent neural network (RNN) architectures. This study will test the general hypothesis that the inverse dynamics of arm and hand can be captured with RNN formulation and explore the utility of different architectures: i) simple Recurrent ANN, ii) Gated Recurrent Unit (GRU) ANN, and iii) Long Short-Term Memory (LSTM) ANN. The inverse problem is the mapping from joint kinematics (position, velocity, acceleration) to joint kinetics (torque). The training and testing datasets were derived from the physical model of arm and hand performing point-to-point movements between realistic postures arranged in a grid within the physiological range of motion. Lastly, we assessed the execution latency of the machine learning solutions in the context of real-time requirements for prosthetic applications. uk
dc.language.iso en uk
dc.subject Inverse Dynamics uk
dc.subject RNN uk
dc.subject joint torques uk
dc.subject joint kinematics uk
dc.subject joint kinetics uk
dc.subject hand dynamics uk
dc.subject arm dynamics uk
dc.subject locomotion uk
dc.subject motion control uk
dc.title Real-time simulation of arm and hand dynamics using ANN uk
dc.type Preprint uk
dc.status Публікується вперше uk


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